Lich Lord
The Lich Lord may seem weaker than most liches but their knowledge of spells are far superior to any magician.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | |
Advances to: | |
Cost: | 100 |
HP: | 78 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | Lich Lord |
Abilities: | submerge |
Attacks (damage - count)
baneblade melee | 9 - 3 arcane | drains | |
chill tempest ranged | 12 - 5 cold | magical | |
shadow wave ranged | 8 - 5 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |